EFL Japan
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The Illustrated Way

How to Develop Fluency in Speech at the Same Pace as Accuracy in Usage

B. Stimu-Con Usage Games

Background to Step 6: Until this point in the learning process, students were encouraged to generate a large amount of language and to express themselves without concern for errors. However, it is about time we took a critical look at some of their usage and other mistakes.

Stimu-Con Usage Games are designed to enable students to develop their ability in using socially acceptable American English through a format which not only makes conversational settings instantly clear to learners, but also makes it possible for them to choose the appropriate word, phrase, or sentence - as we do in everyday life. Teachers, furthermore, can monitor their students' conversational exchanges accurately in terms of pronunciation, intonation, grammar, and (mis)usage.

At this stage, the teacher has to decide how s/he will explain to the students something as complex as American conversational usage. Rather than attempt any explanation, I always have students participate in these usage games and, in no time at all, they have understood it.

Let's use the picture-word format to reflect on the general situation of inviting/accepting (or what I call a communication function) in the following two usage games. If, for example, you're inviting your friend over to your place (Game 2), your language will be much different than when you're inviting someone to a house party (Game 3).

American Usage Game 2
Conversational Focus
Johnny would like to invite his friend Mr. Kimura to his place, so he's ...
ジョニーは友人の木村さんを自宅に招きたいと思い・・・
Communication Function
CharacterA / CharacterB

Inviting someone (over to one's place) /Accepting
(自宅へ)招待するには?/招待を受けるには?

Suggestion Key
Character A / Character B

1. Wanna come over?/Sure.
2. Care to come over?/Yes, of course.
3. Want to come over to our place?/You bet!
4. Would you like to come to our place?
/Yes, I'd love to!
5. We'd like to invite you to our place.
/I'd be delighted!

American Usage Game 3
Conversational Focus
Linda is telling Johnny that she is having a few friends over for dinner and would like him to come along with his family ...
リンダがジョニーとその家族を自宅のパーティに招待しようとしている。
Communication Function
CharacterA / CharacterB
Inviting someone (to a house party) /Accepting
(ハウスパーティに)
招待するには?/招待を受けるには?

Suggestion Key
Character A / Character B

1. Can you (guys) make it?/Yes, thanks.
2. Do you think you can make it?
/Oh, yes, we'd be happy to.
3. Do you want to join us?/Of course, thanks.
4. Would you like to join us?
/Sure, we'd like that very much.
5. I hope you'll be able to join us.
/We'll be looking forward to it.
6. Please come./We'd love to, thanks.
7. Can you come (with your family)?
/Sure, we'd love to!
8. Do you think you can come?
/Yes, thanks, we're free on Sunday.
9. If you're free, can you come (with your family)?
/Sure, thanks for the invitation.

Note: For more examples of conversational functions, see Pragmatics and Conversational Usage.

Summary

Conceptual Background

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Conceptual Background

The Methodology

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Pre-communication activities

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Communication activities

Top Page

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